GAMEPLAY AND DESIGN KEVIN OXLAND PDF

GAMEplay and design / by Kevin Oxland. p. cm. Includes bibliographical references and index. ISBN 1. Computer games–Programming. I . Title. Gameplay and Design has 8 ratings and 0 reviews. Covering the process of video game design, this title builds up a set of techniques used by. Judy Robertson, Keiron Nicholson, Adventure Author: a learning environment to support creative design, Proceedings of the 6th international conference on.

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These fundamentals are discussed throughout the book, enabling you to: There is no instruction manual for making great games and it’s certainly not easy to create a masterpiece. These fundamentals are discussed throughout the book, enabling you to:. It’s fast, it’s easy and fewer course materials help minimize costs for gaeplay students.

He has worked at Westwood Studios in Las Vegas on Disney’s The Lion King and Pinocchioand has also been involved in setting up two successful development studios and creating numerous games for many top publishers around the world.

What exactly is the elusive ingredient that makes a game worth playing? Zvr added it May 17, The book covers the range of major consoles such as PS2, Nintendo Gamecube, Xbox, Gameboy Advance and the PC, providing an insight into the different considerations a designer must be aware of for different platforms and producing cross-platform games.

Also, a description of various skills and characteristics typically required of workers in the game industry is provided as well as a chapter of references for those seeking to receive formal training in the field. Starting with the basic principles of game design, Oxland emphasizes that good design follows a well structured approach that is consistent in delivery.

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In this section:

The running case study takes the reader through the entire game design process. While it may have less value to those already in the industry, I’d recommend this book to anyone seriously considering becoming a game designer. If you like books and love to build cool products, we may be looking desifn you. This book is not yet featured on Listopia.

Pearson – Gameplay and design – Kevin Oxland

The first, Design DNA, discusses the components that make up a game design. Joris added it Jan 25, One person found this helpful.

Amazon Advertising Find, attract, and engage customers. Once the core objective desing established, it is important to consider a host of other factors critical to design.

Zac rated it really liked it Sep 28, What exactly is the elusive ingredient that makes a game worth playing? Read, highlight, and take notes, across web, tablet, and phone. I’d like to read this book on Kindle Don’t have a Gamepllay

Account Options Sign in. Kimberlee marked it as to-read Oct 13, It can be the scream of Daytonadezign kill thrill of Quake or Doom or maybe the sense of achievement from finally completing Dungeon Siege. There’s a problem loading this menu right now. While more game design elements are presented than used in the game idea, Oxland does a great job providing examples and illustrations in other published games. Our library is vast, and it’s all at your fingertips.

Oxland writes in a casual and familiar tone that is easy and enjoyable to read.

Gameplay and Design by Kevin Oxland

Throughout the oxlabd an imaginary game “Jumping Jack” will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification. Whether you are a student studying game design, a practitioner working in the industry or simply someone wanting to take your first steps in this dwsign, this book will give you new insights on many aspects of game design that will prove invaluable for your ongoing or future career in game development.

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Shows how to avoid design pitfalls and use story, motivation, feedback, reward and punishment to produce a game worth playing. Overall, I found the progression and presentation to be well done.

The book moves from more abstract concepts such as player motivation to more concrete elements like level design and progression considerations. The book is in two parts. You know how to convey knowledge in a way that is relevant and relatable to your class. Covers dexign range of major consoles and designing for cross-platform games. Would you like to tell us about a lower price?

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Ivko ekvin it really liked it Jun 01, Custom Media Solutions Pearson Learning Solutions will partner with you to select or create eBooks, custom eBooks, online learning courses, resource materials, teaching content, media resources and media supplements. Helen rated it it was amazing Nov 04, Amazon Restaurants Food delivery from local restaurants. With a focus on organization and a layered design process, the book is an enjoyable read that does a fine job covering many of the facets encountered in practice.

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